
MUON README
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Dunno what to write really... so I'll just copy
stuff from the in game info and write as I come
up with stuff. Oh yeah, the game was made to
try to make something that generated it's own
levels. In the beginning it was supposed to
generate random top-down deungeons, but me
being so-so with code and not knowing where to
start in the end made the script generate
levels more suited for a platformer.


How to play:
------------
Complete all ten randomly generated levels as
quickly as possible by collecting all boosters
on each level and exiting through the gate.
Upon finishing the tenth level a score based
on the total time it took to finish the game
will be revieled.


Boosters:
---------
Boosters can be used with the Down key, upon
one of two things will happen:

- It destroys the block beneath the player
if the player stands on the ground.

- It makes the player jump one additional
time for each consumed booster while in mid
air.

As the final score (only) is based on time,
use the boosters to find and create shortcuts.
The most creative players are usually the
fastest.


Regenerating a level:
---------------------
It is possible to regenerate the current level
if you want an easier setup or get stuck. This
is done with the R key. Valuable time is lost
in the process, though.


Version history:
----------------
jul 23 2007
v1.00
- Game released


Credits:
--------
Code and graphics:
- Kvalsternacka

Sound:
- Carl Karjalainen

Thanks to:
- Cactus


Send toughts to:
----------------
kvalsternacka [monkey ear] hotmail [dot] com
